Official rules for Ludo Chess tournaments. This document covers bracket format, time controls,
draw handling, tiebreakers, no-show forfeits, and edge cases. Last updated: April 2026.
1 Overview & Format
All Ludo Chess tournaments use a single-elimination bracket. Each match consists of one game
(except the Finals, which may be best-of-3). Lose a match and you're out. Win and you advance to the next
round until a champion is crowned.
🏆 Key Facts
Format: Single-elimination (knockout)
Game modes: Ludo Chess or Classic Chess (set at creation)
Bracket sizes: 2 to 2,048 players (auto-padded to nearest power of 2)
Draw offers are not allowed in tournament matches — play to win
Match deadlines enforce timely play; no-shows are auto-forfeited
2 Creating a Tournament
Any player can create a tournament. The creator sets the rules before generating a shareable invite code.
Creation Settings
Setting
Options
Default
Tournament Name
1–100 characters
—
Description
Up to 500 characters
Empty
Game Mode
Ludo Chess, Classic Chess
Ludo Chess
Time Control
5 min, 10 min, 15 min, 30 min
10 min
Max Players
2–2,048 (tier-dependent)
8
Match Deadline
1–168 hours
24 hours
Finals Format
Best-of-1, Best-of-3
Best-of-3
Require Approval
Yes / No
No
Once created, share the 12-character invite code or link. Players can join via the app by
entering the code on the Tournaments screen.
3 Bracket & Seeding
When the tournament creator starts the event, the bracket is generated automatically.
The bracket size is rounded up to the nearest power of 2 (e.g., 12 players → 16-slot
bracket).
Players are randomly shuffled and assigned seeds 1 through N.
Empty slots become byes, giving some players a free pass to Round 2.
Bye distribution uses a balanced algorithm (bit-reversal permutation) so no side of the bracket is
unfairly loaded.
📋 Bracket Mechanics
Each round has a deadline calculated from tournament start:
Round N deadline = start + matchDeadlineHours × N
Matches in later rounds begin in "pending" status and become "ready" once both players are assigned
from previous rounds
Both players receive a push notification when their match is ready
4 Time Controls
Each game in a tournament uses a fixed clock with no increment for Ludo Chess, or standard increment for
Classic Chess.
Label
Total Time
Increment
Mode
5+0
5 minutes per side
None
Both
10+0
10 minutes per side
None
Both
15+0
15 minutes per side
None
Both
30+0
30 minutes per side
None
Both
Armageddon
White: 5 min / Black: 4 min
None
Classic only
Armageddon is a special time control used only in Classic Chess tiebreakers. White gets more
time, but Black wins if the game is drawn. See Section 8.
5 Match Rules — Ludo Chess
🎲 Ludo Chess Game Rules
Opening phase (moves 1–7): Normal chess — move any legal piece.
Dice phase (move 8+): Roll the dice. The result determines which piece type you
must move:
1–2 = Pawn, 3 = Knight, 4 = Bishop, 5 = Rook, 6 = Queen. King can always move.
Move cap: Games end after 25 moves per side if no checkmate or stalemate.
Point scoring at move cap: Pawn = 1, Knight = 3, Bishop = 3, Rook = 5, Queen = 9,
King = 0.
Higher total wins; equal totals = draw.
Turn timer: 45 seconds per move during dice phase.
No draw offers in tournament games.
Game End Conditions
Checkmate — decisive win
Resignation — decisive win for opponent
Timeout (clock runs out) — opponent wins
Stalemate — draw
Move-cap reached — resolved by piece-value points
No legal moves with dice restriction — draw ("stalemate by dice")
6 Match Rules — Classic Chess
♛ Classic Chess Game Rules
Standard FIDE-style chess rules apply (no dice, no move cap).
Time controls: 5+0, 10+0, 15+0, or 30+0 (set at tournament creation).
Games end by checkmate, resignation, timeout, stalemate, or insufficient material.
No draw offers in tournament games.
7 Draw Handling & Replays
Since tournament matches must produce a winner, draws trigger replay games within the same match. The rules
differ slightly between the two game modes.
7a. Ludo Chess Draw Handling
Draw 1: The match resets. A new game room is created using the same time
control. Colors may be swapped.
Draw 2: Same as above — another replay at the original time control.
Draw 3: No more replays. The match is resolved by
tiebreakers using data from all 3 games (see Section 8).
After each draw, the match deadline is refreshed to give players full time for the replay.
7b. Classic Chess Draw Handling
Classic Chess uses a tiebreak time-control ladder with escalating speed:
Draw #
Next Game Time Control
Notes
1st draw
Same as base time control
Replay at original speed
2nd draw
15+0
Tiebreak ladder begins
3rd draw
10+0
Faster
4th draw
5+0
Blitz
5th draw
Armageddon
Final tiebreak (see below)
⚠️ Armageddon Rule
In an Armageddon game, White gets 5 minutes and Black gets 4 minutes.
If the game is drawn, Black wins the match. This guarantees a decisive result.
8 Tiebreakers
8a. Ludo Chess — 3-Draw Tiebreaker
When all 3 replay games in a Ludo Chess match end in draws, the winner is determined by aggregate statistics
across all 3 games:
Total Points: Sum of piece-value points across all 3 games. Higher total
wins.
Total Sixes: Total number of 6s rolled on the dice across all 3 games.
More sixes wins.
Coin Toss: If both metrics are tied, a random coin toss decides the
winner.
8b. Classic Chess — Armageddon Tiebreaker
Classic Chess matches use the time-control ladder (Section 7b). The ultimate tiebreaker is the Armageddon
game where a draw is counted as a win for Black.
8c. Deadline Tiebreaker
If a draw-replay match expires before the new game is played (deadline reached with outstanding draws), the
same tiebreaker cascade applies:
Total points across completed draw games
Total sixes across completed draw games
Coin toss as last resort
9 No-Show & Deadline Forfeits
Every match has a deadline. If a match is still unplayed when the deadline passes, the system automatically
resolves it.
⏰ Auto-Forfeit Rules
The deadline check runs every 15 minutes. When a match's deadline expires:
If the match has draws already played (drawCount > 0): The match is
resolved using tiebreakers (points → sixes → coin toss) — not treated as a no-show.
If no game was played:
If exactly one player attempted to start the match, that player advances.
If neither player (or both) attempted it, a coin toss decides.
🚨 Edge Case: Deadline After Draws
After each draw game, the match deadline is refreshed so players have the full
match-deadline window (default 24 hours) to play the replay. If the replay deadline expires, the system
does not treat it as a no-show. Instead, it uses the tiebreaker cascade based on actual
game data from the completed draws.
10 Finals & Championship Match
The last match in the bracket is the Finals. It can be configured as best-of-1 or best-of-3.
🏆 Finals Rules
Best-of-1: Standard single game. Draw handling applies as in Sections 7–8.
Best-of-3: First to 2 wins takes the title. Each individual game follows the same
draw-replay rules if it ends in a draw.
Win/loss counters are tracked per player across the series.
Colors alternate (or are re-randomized) each game.
After the Finals
The tournament is marked completed
The champion, runner-up, and "most sixes" player are recorded
Push notifications are sent to the winner and runner-up
A celebration message is posted in the tournament chat
The result is archived in the Champions Cup collection
11 Edge Cases & Rulings
🚨 Match Expired Without Moves
If a game room expires or is abandoned with zero moves played (e.g., a player joined but never moved),
the game is recorded as match expired. This does not count as a decisive result — the
match resets for a retry. The no-show player is flagged.
🚨 Abandoned Game Room
If a game room is abandoned mid-game (player disconnects and doesn't return), the game ends with the
outcome "abandoned" and is treated as a draw for bracket purposes. Both players are
shown the message "Match was abandoned" rather than an incorrect checkmate message.
🚨 Time Control Consistency in Replays
When a draw triggers a replay, the server persists the exact time control for the next game. The replay
room always uses this server-computed value — not a client-side guess. This ensures the time control
matches the tournament's base setting (or the correct tiebreak ladder position for Classic Chess).
🚨 Duplicate Room Prevention
When both players press "Play" simultaneously, an atomic transaction ensures only one game room is
created. The second player joins the existing room rather than creating a duplicate.
🚨 Admin Forfeit
Tournament admins can manually forfeit a player in any match via the admin panel. The opponent advances
immediately. This is recorded with the reason "forfeit_admin".
🚨 No Winner Display
If a game ends with no clear winner (e.g., match_expired, abandoned), the app displays the correct
draw/expiry message. It will never show a false "checkmate" or "you won/lost" message for a game that
had no decisive result.
12 Tournament Tiers & Pro
Tier
Max Players
Cost
Free
Up to 8
Free
Standard
Up to 32
£2.99
Premium
Up to 128
£4.99
👑 Pro Benefits for Tournaments
Unlimited active tournaments (non-Pro: max 1 active, 3 free tournaments per 30 days)
Access to all tier sizes
Pro badge displayed in brackets
Ad-free experience during tournament play
13 Fair Play & Code of Conduct
All players must play their own games — no engine assistance, second screens, or third-party help.
Intentional stalling, repeated no-shows, or abusive behavior in tournament chat may result in removal by
the tournament admin.
The tournament system detects no-show patterns and flags repeat offenders.
Disputes should be raised with the tournament creator/admin via in-app chat.
Coin-toss outcomes in tiebreakers are final and cannot be appealed.